
- Oliver and company ost zip archive#
- Oliver and company ost zip code#
- Oliver and company ost zip download#
“This was a vertical shooter in Japanese. Oliver Lindau speaks about work on Lethal Xcess… There is hopefully more to tell in this story we hope…Ī sad loss for the C64 in its dying days…Ĭontributions: Oliver Lindau, Mario Knezovic, Gerry, Teki Atarikind, AlexH Oliver however does have all the graphics he did, so not everything is lost. A huge shame it never saw the light of day, and had it done, then no doubt it would have been a huge success.įor now we live in the comfort that the game will surface in some form at some point… IF Mario’s disks are still working.
Oliver and company ost zip archive#
What has to be done now is for GTW to preserve as much of the game as possible, and archive it here where it belongs. As you can just about see, the game looked to be very action packed, and the magazine seemed very impressed with what they saw. Within the screenshots we have added another shot which was scanned from a magazine, showing the actual game in action. This would have possibly been the greatest SEU ever seen on a C64 had it been complete.

Oliver and company ost zip code#
Not gameplay elements, but technical bits of code which were never used but developed. Mario tells GTW that a lot of elements were taken from Rolling Ronny which were unusued.

This may not happen though if Mario decides like he says to possibly FINISH the C64 conversion if he digs out his C64… in that case we will be waiting a bit longer for Mario to realize his dream. This could be a little while yet, but its good news that you may get to see the promise of this exciting conversion. It is just a case of the disks being dug out with the previews on. The good news is that the programmer is quite happy for the game to be put out in its preview form.
Oliver and company ost zip download#
At least now in late 2008/2009 we start by seeing the actual level 1 graphics released with the Bones Park editor – which you can now download from here. Hopefully Oliver may be able to pass on any playable elements of the game, or even Mario himself.

Playable forms of the game exist, and although limited, these would be interesting to view from a GTW perspective. So after reaching level 2 with the game, it was finally cancelled after 20% completion.Ĭurrently, remains recovered are a whole first level map courtesy of Oliver Lindau, who first put us in touch with his website and bits, a sample set of enemies and animations and the remains of the game’s music composed by Thomas Detert in. Mario doesn’t really agree with this, and feels the game could have been done. BONESPARK simply did not have the money to go on for this period of time. At what was first predicted to take about 3 months to create, turned out to really add up to 12-13 months worth of work. Sadly the cause of the game’s death was not its impossibility of being converted, but the fact that development time was underestimated.

One such promising title was a conversion of a stunning Amiga German (thanks Teki!) shooter called “Lethal Xcess”.īONESPARK were nominated to convert the game to the humble C64, which was to have 150 animated objects on the screen at once, 100 different sprites and 30 screens long levels made up of 3 charsets at a time. After sampling the great Rolling Ronny game from BONESPARK, they had much much more in store for our beloved C64’s back in the early 90’s.
